A downloadable adventure

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"Our land is one of great lore and tradition. In the past, we Hexians have been accused of being backwards, averse to progress, weary of outsiders. Nothing could be further from the truth, I assure you. We are respectful of all peoples regardless of creed, background or cranial shape. All that we ask of our guests is that they return that respect. But take no heed of the malicious rumours that would cast our customs in a sinister light. They may seem odd, capricious or even needlessly brutal to an outsider, but know that they are shored in ancient practices, and vital to our way of life!"


Isle of Hex is a system-agnostic adventure. It's folk horror for folks who aren't that into folk horror. It includes:

  • The isle's 3 major areas (the town of Bumfuck, the Outskirts and the Wilderness), each with its own list of random encounters and a total of 17 unique locations
  • A mini-pointcrawl through the isle's woods (DO NOT WANDER OFF THE PATH!)
  • An overview of the isle's peculiar fauna, natural and unnatural.

Stuff I might get around to doing, eventually (I might put a price tag once that's done):

  • A hexmap of the isle;
  • An overview of the isle's festivals;
  • Stats  and PC loadouts for Liminal Horror, maybe?



StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorDiogo Barros
Tagsfolk-horror, system-agnostic, Tabletop role-playing game

Download

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Click download now to get access to the following files:

Isle_of_Hex.pdf 11 MB

Comments

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This was a fun read. Aliens, child abduction, devilry-adjacent activities, a disinterested minister, an incompetent undercover investigator, feuding cousins. Drugs. Lots of drugs and people drugging each other. A giant worm that manifests as the result of a stress-countdown-clock. 

There's a lot of weird stuff going on, enough so that it feels reasonably complete, despite the relative lack of information. Having a more frank explanation of the Piper or what Changelings are would be appreciated. In its current state, the referee should be prepared to not have all the answers. A creative referee with some time to prepare could run this world. 

A shadow peering from behind the trees, making slight dribbling noises. Some of the random table entries could be a little too vague for some, especially considering this is a system agnostic adventure. Some semblance of stats would be helpful for sure. 

A weasel trying very hard to get the PCs to follow it down a mine shaft. This is the sole mention of said mine shaft. 

It would be nice if the townsfolk were compiled into their own appendix instead of having the information scattered throughout the locations. This would also give you some room to flesh out the locations more. 

Overall, it's a good idea that's well-written and different enough to be interesting. I hope you expand and refine it! 

(+1)

Wow! Thanks for taking the time to offer your thoughts. You do make some good points and yeah, it's not 100% finished yet (but I wanted to get it out there anyway). I'm glad you had fun reading through it!